AI Insights · Timothy · December 2021
Top 5 Hybridcasual Games on iOS in Germany Q4 2021
Discover the performance of the top 5 hybridcasual games on the iOS platform in Germany during the fourth quarter of 2021, including weekly downloads, revenue, and active user trends.
During the fourth quarter of 2021, the top 5 hybridcasual games on the iOS platform in Germany showed varied performance metrics in terms of downloads, revenue, and active users. Below is a detailed breakdown based on data from Sensor Tower.
Zen Match - Relaxing Puzzle from Moon Active saw significant growth in weekly revenue, starting from approximately $130 in early October and peaking at around $39.6K by the end of December. Weekly downloads also showed a strong increase, rising from 1K to about 56.7K in late October, with a stable trend around 22.9K to 30.2K in December. Active users surged from 141 in late September to over 155.6K by the end of the year.
Magic Tiles 3: Piano Game by Amanotes Pte. Ltd. maintained a steady weekly revenue, fluctuating between $2K and $3K throughout the quarter. Downloads showed a noticeable increase, beginning at 9.5K and reaching a peak of 32.7K in the week of December 20. Active users also saw an upward trend, growing from 64K in late September to a high of 149.1K by mid-December.
Truck Simulator: Ultimate from Zuuks Games experienced a decline in weekly revenue, starting at approximately $5.3K and dropping to around $2.7K by early December, with a slight recovery to $3.7K at the end of the month. Weekly downloads decreased from 32.1K in late September to about 9.2K by the end of December. Active users followed a similar downward trend, falling from 59.5K to around 30K.
Brain Test: Tricky Puzzles by UNICO STUDIO showed modest weekly revenue growth, beginning at $568 and gradually increasing to $870 by the end of December. Downloads remained relatively stable, ranging from 10K to 22.5K throughout the quarter. Active users also saw a consistent trend, with numbers hovering between 9.5K and 16.1K.
Hill Climb Racing from Fingersoft had a fluctuating weekly revenue pattern, starting at $2.1K and peaking at $3.1K in early October, before settling around $1.6K by the end of the year. Downloads showed a decline from 19.3K in late September to approximately 9.8K by the end of December. Active users remained relatively stable, with numbers ranging from 78K to 87.2K.
For more detailed insights and trends, visit Sensor Tower.